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Wilderness Golem

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Wilderness Golem
Information
Spawns In: The Farm
Killable: Yes
Base HP: 30
Base Damage: 5
Base Def: 1
Speed: 3
XP: 5 [1]
Variations: Iridium Golem Stone Golem Stone Golem (dangerous)
Drops: Coal (10%) Diamond (0.1%) Earth Crystal (0.5%) Fiber (90%) Fiber (50%) Living Hat (0.01%) Mixed Seeds (50%) Rice Shoot (6.25% in Spring)[2]

After reaching Combat level 5: Mixed Seeds (20%) Omni Geode (5%)

After reaching Combat level 10: Iridium Ore (1%) Iridium Ore (1%) Prismatic Shard (0.1%)

If reached bottom of Mines:

Diamond (0.05%) Prismatic Shard (0.05%)

Wilderness Golems are a unique enemy found on farms at night if the player selects the wilderness map as the farm layout. They'll scale in difficulty based on the player's combat level; as the player's level increases so will the monster's difficulty.

Wilderness Golems can also spawn on other farm layouts provided the player has given a Strange Bun to the Dark Shrine of Night Terrors in the Witch's Hut, or chosen the Advanced Option "Spawn monsters on the farm" at new game creation.

Behavior

They come out of the ground and wander aimlessly and slowly make their way to the player, damaging the player if they collide. Their behavior is the same as Stone Golems.

Strategy

Swinging at them with a sword is the most effective strategy.

Trivia

A Wilderness Golem plays a central role in Abigail's 14 heart event.

References

  1. ↑ The value specified in Data/Monsters.xnb is 5XP. However, monsters killed on the Farm give 1/3 of the normal XP value, which is then truncated. So Wilderness Golems on the farm grant 1XP. See GameLocation.onMonsterKilled in the game code.
  2. ↑ Rice Shoots are added to Wilderness Golem drops by RockGolem::getExtraDropItems, only in Spring.

History